Triple
T30942952
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | United Cities of America |
E788310
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | setting element in a video game |
C20042
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: setting element in a video game Context triple: [United Cities of America, instanceOf, setting element in a video game]
-
A.
video game level
chosen
A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
-
B.
setting in animated film
The setting in an animated film is the visually crafted time, place, and environment—often stylized or fantastical—that frames the story’s action, shapes its mood, and reflects its themes.
-
C.
setting
The setting is the time, place, and environment in which a story’s events occur, shaping the mood, context, and possibilities for characters and plot.
-
D.
setting in animated television series
A setting in an animated television series is the fictional environment or world—such as locations, time period, and surrounding culture—in which the story’s characters live and events take place.
-
E.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f224c180f88190ad177372ee02b7e2 |
completed | April 29, 2026, 3:33 p.m. |
Created at: April 29, 2026, 8:53 p.m.