Triple

T30801835
Position Surface form Disambiguated ID Type / Status
Subject SiN (Amiga port) E784388 entity
Predicate gameWorldSetting P40428 FINISHED
Object near-future city LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: near-future city | Statement: [SiN (Amiga port), gameWorldSetting, near-future city]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameWorldSetting
Context triple: [SiN (Amiga port), gameWorldSetting, near-future city]
  • A. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. worldType chosen
    Indicates the classification or category of world or environment that an entity is associated with.
  • D. homeGameWorld
    Indicates that a game or match is being played in the home world or home venue associated with a particular team or participant.
  • E. gameDirector
    Indicates that one entity serves as the director (creative or managerial lead) of a particular game associated with another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224b3a7ec819096939414d103e31e completed April 29, 2026, 3:33 p.m.
NER Named-entity recognition batch_69f6903b80208190a98e2ca20c05fe70 completed May 3, 2026, midnight
PD Predicate disambiguation batch_69f68b7d2794819092fef8a63f4f3de8 completed May 2, 2026, 11:40 p.m.
Created at: April 29, 2026, 8:42 p.m.