Triple

T30801816
Position Surface form Disambiguated ID Type / Status
Subject SiN (Amiga port) E784388 entity
Predicate sourceGameEngine P159886 FINISHED
Object Quake II engine LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quake II engine | Statement: [SiN (Amiga port), sourceGameEngine, Quake II engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: sourceGameEngine
Context triple: [SiN (Amiga port), sourceGameEngine, Quake II engine]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • C. gameEngineType
    Indicates the type or category of game engine associated with or used by an entity.
  • D. gameEngineUsage chosen
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • E. gameEngineWork
    Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224b3a7ec819096939414d103e31e completed April 29, 2026, 3:33 p.m.
NER Named-entity recognition batch_69f6d6a6b04c8190bee4cf9c00665ef7 completed May 3, 2026, 5:01 a.m.
PD Predicate disambiguation batch_69f6d26ceb08819091c71c001e954936 completed May 3, 2026, 4:43 a.m.
Created at: April 29, 2026, 8:42 p.m.