Triple
T30421685
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ganado |
E773917
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | villager enemy |
C56478
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: villager enemy Context triple: [Ganado, instanceOf, villager enemy]
-
A.
enemy
An enemy is an opposing character or force that actively seeks to hinder, harm, or defeat the player or protagonist within a game or narrative.
-
B.
Mario enemy
A Mario enemy is any antagonistic character or creature in the Mario universe designed to obstruct, harm, or challenge the player as they progress through levels.
-
C.
Goblin
A Goblin is a small, cunning, and often mischievous humanoid creature typically depicted with sharp features, a penchant for trickery, and a tendency toward malevolent or greedy behavior.
-
D.
Nether mob
A Nether mob is a hostile or neutral creature that naturally spawns in Minecraft’s Nether dimension, often adapted to its hazardous, lava-filled environment.
-
E.
Blade villain
A Blade villain is an antagonistic character defined by their mastery of bladed weapons, ruthless combat prowess, and often a cold, calculating demeanor that makes them a lethal and persistent threat to the protagonist.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f22491ba248190b9a4776ca8e42d02 |
completed | April 29, 2026, 3:32 p.m. |
Created at: April 29, 2026, 8:06 p.m.