Triple

T30421496
Position Surface form Disambiguated ID Type / Status
Subject Ashley Graham E773912 entity
Predicate playableCharacterInSection P43877 FINISHED
Object Resident Evil 4 (2005) NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Resident Evil 4 (2005) | Statement: [Ashley Graham, playableCharacterInSection, Resident Evil 4 (2005)]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: playableCharacterInSection
Context triple: [Ashley Graham, playableCharacterInSection, Resident Evil 4 (2005)]
  • A. hasPlayableCharacter chosen
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • B. playableCharacterFormOf
    Indicates that one entity is a specific form or version of another entity as it appears as a playable character.
  • C. screenCharacterBy
    Indicates a relationship where one entity evaluates or selects characters according to certain criteria or standards.
  • D. playableInGame
    Indicates that something can be used or controlled as an active element within a particular game.
  • E. characterInPlayBy
    Indicates that a character appears in or is part of a play authored or created by a specific person.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f22491ba248190b9a4776ca8e42d02 completed April 29, 2026, 3:32 p.m.
NER Named-entity recognition batch_69f68663d49c81908c44b8cb0f31d014 completed May 2, 2026, 11:19 p.m.
PD Predicate disambiguation batch_69f678d019fc8190913662cd2f87b857 completed May 2, 2026, 10:21 p.m.
Created at: April 29, 2026, 8:06 p.m.