Triple

T29858617
Position Surface form Disambiguated ID Type / Status
Subject GeForce 256 E758255 entity
Predicate textureUnitsPerPipeline P168199 FINISHED
Object 1 LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 1 | Statement: [GeForce 256, textureUnitsPerPipeline, 1]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: textureUnitsPerPipeline
Context triple: [GeForce 256, textureUnitsPerPipeline, 1]
  • A. shaderUnits
    Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
  • B. shaderModel
    Indicates the specific graphics shading capability level or version that applies to a rendering process, program, or hardware.
  • C. executionUnits
    Indicates a relationship where a process, task, or operation is carried out by one or more specific execution units (such as cores, threads, or processing elements).
  • D. hasProcessingUnits
    Indicates that an entity is equipped with or contains one or more processing units (such as CPUs, GPUs, or similar computational components).
  • E. usesTexture
    Indicates that one entity employs or incorporates the texture of another entity in its appearance, design, or representation.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245b4dec8190b85f664d918a00a5 completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f6768345fc8190bdc72aa7af054375 completed May 2, 2026, 10:11 p.m.
PD Predicate disambiguation batch_69f66ec5bf508190ad088b89455252bd completed May 2, 2026, 9:38 p.m.
PDg Predicate description generation batch_69f67256d064819094be04fc1bbbc635 completed May 2, 2026, 9:53 p.m.
Created at: April 29, 2026, 5:47 p.m.