Triple

T29789605
Position Surface form Disambiguated ID Type / Status
Subject Scary But Fun E756363 entity
Predicate fromVideoGame P115844 FINISHED
Object Paper Mario: The Thousand-Year Door NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Paper Mario: The Thousand-Year Door | Statement: [Scary But Fun, fromVideoGame, Paper Mario: The Thousand-Year Door]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: fromVideoGame
Context triple: [Scary But Fun, fromVideoGame, Paper Mario: The Thousand-Year Door]
  • A. videoGame
    Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
  • B. hasVideoGames
    Indicates that one entity possesses, owns, or includes video games in relation to another entity or context.
  • C. videoGameReputation
    Indicates the reputation or standing an entity has within the context of video games, based on how it is perceived, rated, or regarded in that domain.
  • D. introducedToGame
    Indicates that one entity caused or facilitated another entity’s initial exposure or introduction to a particular game.
  • E. appearedInVideoGame chosen
    Indicates that an entity is featured as a character, element, or content within a specific video game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f22451fb748190bbdbab401280affb completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f674e137608190af63dfd02ce106ac completed May 2, 2026, 10:04 p.m.
PD Predicate disambiguation batch_69f66ac1a4fc81909740d2e52fbe6970 completed May 2, 2026, 9:21 p.m.
Created at: April 29, 2026, 5:11 p.m.