Triple
T29758774
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Großer Saal |
E753102
|
entity |
| Predicate | acousticDesignFocus |
P117332
|
FINISHED |
| Object | even sound distribution |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: even sound distribution | Statement: [Großer Saal, acousticDesignFocus, even sound distribution]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: acousticDesignFocus Context triple: [Großer Saal, acousticDesignFocus, even sound distribution]
-
A.
acousticalDesigner
Indicates a relationship where one entity serves as the acoustical designer responsible for planning or shaping the sound characteristics of another entity (such as a space, product, or performance).
-
B.
soundDesignFocus
Indicates a relationship where the primary emphasis or attention is placed on the creation, manipulation, or arrangement of sounds within an audio or media context.
-
C.
hasAcousticsSuitableFor
chosen
Indicates that something possesses acoustic properties that are appropriate or well-suited for a particular use, activity, or environment.
-
D.
soundDesignFor
Indicates that one entity is responsible for creating or shaping the audio or soundscape used in another entity (such as a work, scene, or production).
-
E.
soundDesignBy
Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0d62c84cc8190846f80ae04fdf8ec |
completed | April 28, 2026, 3:45 p.m. |
| NER | Named-entity recognition | batch_69f673cddb3881908c79b552d23521f3 |
completed | May 2, 2026, 9:59 p.m. |
| PD | Predicate disambiguation | batch_69f66ac1a4fc81909740d2e52fbe6970 |
completed | May 2, 2026, 9:21 p.m. |
Created at: April 28, 2026, 7:58 p.m.