Triple

T29714775
Position Surface form Disambiguated ID Type / Status
Subject The Curse of Monkey Island E751877 entity
Predicate hasPuzzleType P74559 FINISHED
Object inventory-based puzzles LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: inventory-based puzzles | Statement: [The Curse of Monkey Island, hasPuzzleType, inventory-based puzzles]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasPuzzleType
Context triple: [The Curse of Monkey Island, hasPuzzleType, inventory-based puzzles]
  • A. puzzleType chosen
    Indicates the specific category or kind of puzzle that an item, activity, or problem belongs to.
  • B. hasPuzzleSolving
    Indicates that an entity possesses the ability or characteristic of solving puzzles or engaging in puzzle-solving activities.
  • C. hasMysteryType
    Indicates that an entity is associated with, categorized under, or characterized by a particular type whose nature or classification is unknown, hidden, or unspecified.
  • D. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • E. haveType
    Indicates that an entity belongs to or is classified under a specified type or category.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0d62748848190b030d0a703629a7d completed April 28, 2026, 3:45 p.m.
NER Named-entity recognition batch_69f6cee45590819086e489bfccbe4ac3 completed May 3, 2026, 4:28 a.m.
PD Predicate disambiguation batch_69f6cc1188708190b8f0f56e595e6057 completed May 3, 2026, 4:16 a.m.
Created at: April 28, 2026, 7:33 p.m.