Triple
T29676980
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NVIDIA Optimus |
E750843
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | graphics switching technology |
C56064
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: graphics switching technology Context triple: [NVIDIA Optimus, instanceOf, graphics switching technology]
-
A.
real-time rendering technology
Real-time rendering technology is a class of systems and algorithms that generate and display interactive, visually coherent images or scenes at high frame rates, typically for applications like games, simulations, and virtual reality.
-
B.
graphics API
A graphics API is a software interface that allows applications to communicate with graphics hardware to render and manipulate visual content efficiently.
-
C.
graphics driver architecture
Graphics driver architecture is the structured design and organization of software components that translate high-level rendering commands into low-level instructions for graphics hardware to display images efficiently and correctly.
-
D.
graphics API extension
A graphics API extension is an add-on specification that augments a core graphics programming interface with additional features, optimizations, or hardware-specific capabilities beyond the standard functionality.
-
E.
display processing technology
Display processing technology encompasses the hardware and software methods used to generate, enhance, and render visual content on screens and other visual output devices.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0d624d7b08190ba237d226f78d0d9 |
completed | April 28, 2026, 3:45 p.m. |
Created at: April 28, 2026, 7:07 p.m.