Triple
T29444489
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bernard Bernoulli |
E746810
|
entity |
| Predicate | gameplayAbility |
P85648
|
FINISHED |
| Object | can interact with technology and machines |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: can interact with technology and machines | Statement: [Bernard Bernoulli, gameplayAbility, can interact with technology and machines]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayAbility Context triple: [Bernard Bernoulli, gameplayAbility, can interact with technology and machines]
-
A.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
B.
hasCharacterAbilitySystem
Indicates that a character is associated with or governed by a specific system that defines and manages its abilities.
-
C.
gameplayAdaptationFor
Indicates that one gameplay system, mechanic, or design has been modified or tailored specifically for use in another context, version, or platform.
-
D.
hasProtagonistAbility
chosen
Indicates that a protagonist possesses a specific ability, power, or special skill.
-
E.
gameplayBasis
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0a7a230488190b44a97fe3d16f731 |
completed | April 28, 2026, 12:27 p.m. |
| NER | Named-entity recognition | batch_69f66b203bd481908eb67bc9f7e0e5a9 |
completed | May 2, 2026, 9:22 p.m. |
| PD | Predicate disambiguation | batch_69f66339175c819080bd70f0ff7057b1 |
completed | May 2, 2026, 8:48 p.m. |
Created at: April 28, 2026, 3:26 p.m.