Triple

T29444489
Position Surface form Disambiguated ID Type / Status
Subject Bernard Bernoulli E746810 entity
Predicate gameplayAbility P85648 FINISHED
Object can interact with technology and machines LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: can interact with technology and machines | Statement: [Bernard Bernoulli, gameplayAbility, can interact with technology and machines]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayAbility
Context triple: [Bernard Bernoulli, gameplayAbility, can interact with technology and machines]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. hasCharacterAbilitySystem
    Indicates that a character is associated with or governed by a specific system that defines and manages its abilities.
  • C. gameplayAdaptationFor
    Indicates that one gameplay system, mechanic, or design has been modified or tailored specifically for use in another context, version, or platform.
  • D. hasProtagonistAbility chosen
    Indicates that a protagonist possesses a specific ability, power, or special skill.
  • E. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0a7a230488190b44a97fe3d16f731 completed April 28, 2026, 12:27 p.m.
NER Named-entity recognition batch_69f66b203bd481908eb67bc9f7e0e5a9 completed May 2, 2026, 9:22 p.m.
PD Predicate disambiguation batch_69f66339175c819080bd70f0ff7057b1 completed May 2, 2026, 8:48 p.m.
Created at: April 28, 2026, 3:26 p.m.