Triple
T29417018
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Call of Duty: Warzone live operations |
E746052
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game service management |
C50913
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game service management Context triple: [Call of Duty: Warzone live operations, instanceOf, video game service management]
-
A.
online video game service
An online video game service is a platform that delivers interactive games over the internet, enabling users to access, play, and often purchase or subscribe to games, while providing features such as matchmaking, social interaction, and digital content management.
-
B.
telecommunications-based gaming service
A telecommunications-based gaming service is a platform that delivers interactive games to users over communication networks, enabling real-time play, matchmaking, and content distribution via mobile, broadband, or other telecom infrastructures.
-
C.
multiplayer services platform
chosen
A multiplayer services platform is a backend system that provides the networking, matchmaking, session management, and real-time communication infrastructure needed to support online multiplayer experiences across games or applications.
-
D.
gaming ecosystem
A gaming ecosystem is an interconnected network of platforms, hardware, software, communities, and services that collectively enable the creation, distribution, monetization, and play of video games.
-
E.
video game organization
A video game organization is a structured entity that manages the development, publishing, promotion, or competitive play of video games through coordinated teams, resources, and strategic planning.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0a79f6d5c8190a350baed0157e06f |
completed | April 28, 2026, 12:27 p.m. |
Created at: April 28, 2026, 3:02 p.m.