Triple

T29416790
Position Surface form Disambiguated ID Type / Status
Subject ScummVM E746048 entity
Predicate instanceOf P0 FINISHED
Object game engine reimplementation C55580 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: game engine reimplementation
Context triple: [ScummVM, instanceOf, game engine reimplementation]
  • A. runtime engine
    A runtime engine is the software component that executes compiled or interpreted code, managing program instructions, memory, and system resources during execution.
  • B. proprietary game engine
    A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
  • C. 3D rendering engine
    A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
  • D. 3D adventure game engine
    A 3D adventure game engine is a software framework that provides the tools, systems, and runtime needed to create, render, and manage interactive three-dimensional adventure games, including world building, character control, physics, scripting, and asset management.
  • E. game development framework
    A game development framework is a reusable software platform that provides tools, libraries, and structures to simplify and accelerate the creation, testing, and deployment of video games across various platforms.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0a79f6d5c8190a350baed0157e06f completed April 28, 2026, 12:27 p.m.
Created at: April 28, 2026, 3:01 p.m.