Triple

T29341674
Position Surface form Disambiguated ID Type / Status
Subject Infinity Engine E744051 entity
Predicate gameRulesSystem P6601 FINISHED
Object Dungeons & Dragons NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dungeons & Dragons | Statement: [Infinity Engine, gameRulesSystem, Dungeons & Dragons]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameRulesSystem
Context triple: [Infinity Engine, gameRulesSystem, Dungeons & Dragons]
  • A. deathGameRule
    Indicates a rule or condition within a deadly or lethal game that governs how participants must act or what consequences they face.
  • B. affectedByGameRule
    Indicates that an entity’s state, behavior, or outcome is influenced or constrained by a specific game rule.
  • C. playedUnderRulesOf chosen
    Indicates that an activity or game was conducted in accordance with a specified set of rules or regulations.
  • D. rulesSystem
    Indicates that an entity establishes, governs, or defines the rules or structure by which another system or process operates.
  • E. gameLengthRule
    Indicates a rule that specifies how long a game is allowed or required to last.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f09126cfcc8190899b16fbf3c2bf7b completed April 28, 2026, 10:51 a.m.
NER Named-entity recognition batch_69f66926e7a48190a1b580fd9fe67c31 completed May 2, 2026, 9:14 p.m.
PD Predicate disambiguation batch_69f660f4f7a88190b93c60d76b86c912 completed May 2, 2026, 8:39 p.m.
Created at: April 28, 2026, 1:34 p.m.