Triple
T29340009
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dave Miller |
E744010
|
entity |
| Predicate | gameplayStyleInWork |
P3775
|
FINISHED |
| Object | point-and-click interface |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: point-and-click interface | Statement: [Dave Miller, gameplayStyleInWork, point-and-click interface]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayStyleInWork Context triple: [Dave Miller, gameplayStyleInWork, point-and-click interface]
-
A.
styleOfPlay
chosen
Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
-
B.
gameEngineStyle
Indicates the stylistic or design approach characteristic of a particular game engine used in creating or presenting something.
-
C.
playsInStyleOf
Indicates that one entity performs, creates, or behaves in a manner characteristic of another entity’s style.
-
D.
playType
Indicates the specific category or style of play or performance associated with an event or action.
-
E.
gameplayBasis
Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f09126cfcc8190899b16fbf3c2bf7b |
completed | April 28, 2026, 10:51 a.m. |
| NER | Named-entity recognition | batch_69f669261f588190aa20417cfee752e4 |
completed | May 2, 2026, 9:14 p.m. |
| PD | Predicate disambiguation | batch_69f660f4f7a88190b93c60d76b86c912 |
completed | May 2, 2026, 8:39 p.m. |
Created at: April 28, 2026, 1:33 p.m.