Triple

T29340009
Position Surface form Disambiguated ID Type / Status
Subject Dave Miller E744010 entity
Predicate gameplayStyleInWork P3775 FINISHED
Object point-and-click interface LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: point-and-click interface | Statement: [Dave Miller, gameplayStyleInWork, point-and-click interface]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayStyleInWork
Context triple: [Dave Miller, gameplayStyleInWork, point-and-click interface]
  • A. styleOfPlay chosen
    Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
  • B. gameEngineStyle
    Indicates the stylistic or design approach characteristic of a particular game engine used in creating or presenting something.
  • C. playsInStyleOf
    Indicates that one entity performs, creates, or behaves in a manner characteristic of another entity’s style.
  • D. playType
    Indicates the specific category or style of play or performance associated with an event or action.
  • E. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f09126cfcc8190899b16fbf3c2bf7b completed April 28, 2026, 10:51 a.m.
NER Named-entity recognition batch_69f669261f588190aa20417cfee752e4 completed May 2, 2026, 9:14 p.m.
PD Predicate disambiguation batch_69f660f4f7a88190b93c60d76b86c912 completed May 2, 2026, 8:39 p.m.
Created at: April 28, 2026, 1:33 p.m.