Triple
T29306591
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Halo Infinite |
E743111
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Halo series installment |
C54806
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Halo series installment Context triple: [Halo Infinite, instanceOf, Halo series installment]
-
A.
organization in the Halo universe
An organization in the Halo universe is a structured group—such as a military, governmental, corporate, or religious faction—composed of individuals or species working together under a defined hierarchy and purpose to influence events within the Halo setting.
-
B.
Call of Duty video game
A Call of Duty video game is a first-person shooter title that immerses players in fast-paced, often military-themed combat through cinematic campaigns and competitive multiplayer modes.
-
C.
Mass Effect spin-off
A Mass Effect spin-off is a narrative or gameplay-focused work set in the Mass Effect universe that explores side stories, new characters, or alternate perspectives outside the main trilogy’s central plot.
-
D.
Metroid game
A Metroid game is an action-adventure video game focused on exploration, platforming, and gradual power progression in a large interconnected world, typically starring bounty hunter Samus Aran battling alien threats.
-
E.
Mario franchise spin-off
A Mario franchise spin-off is a game or media work that features characters, settings, or elements from the main Super Mario series but focuses on different genres, gameplay styles, or narratives outside the core platforming adventures.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f09123ed9881909f351f7541933f5e |
completed | April 28, 2026, 10:51 a.m. |
Created at: April 28, 2026, 1:14 p.m.