Triple
T29245011
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Survivor: South Pacific |
E741415
|
entity |
| Predicate | featuresGameTwist |
P142301
|
FINISHED |
| Object | Redemption Island |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Redemption Island | Statement: [Survivor: South Pacific, featuresGameTwist, Redemption Island]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: featuresGameTwist Context triple: [Survivor: South Pacific, featuresGameTwist, Redemption Island]
-
A.
featuresGame
Indicates that something (such as a platform, service, or collection) includes or presents a particular game as part of its offerings.
-
B.
gameFeatures
Indicates that a game includes or offers a particular element, characteristic, or functionality.
-
C.
featuresTreasureHunt
Indicates that something includes or offers a treasure hunt activity or experience.
-
D.
gameTheme
Indicates the central subject, style, or conceptual focus that characterizes a game.
-
E.
notableGameFeature
chosen
Indicates that a particular game feature is especially significant, distinctive, or noteworthy in the context of the game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0911eba2c8190b07cd2fdf91422c9 |
completed | April 28, 2026, 10:51 a.m. |
| NER | Named-entity recognition | batch_69ff45793d5c81909dc503ad1f714ee2 |
completed | May 9, 2026, 2:32 p.m. |
| PD | Predicate disambiguation | batch_69ff41cb0e088190a6e9b03cb20e5fad |
completed | May 9, 2026, 2:16 p.m. |
Created at: April 28, 2026, 12:32 p.m.