Triple
T2910978
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fallout (video game series) |
E63681
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | role-playing video game series |
C4648
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: role-playing video game series Context triple: [Fallout (video game series), instanceOf, role-playing video game series]
-
A.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
B.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
C.
role‑playing game
chosen
A role-playing game is an interactive experience in which players assume fictional characters and collaboratively create or influence a narrative by making choices that affect the game world and its outcomes.
-
D.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
single-player video game
A single-player video game is an interactive digital experience designed for one person to play alone, focusing on individual progression, story, and challenges without requiring other human players.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ab4c44ab448190b9411324e8a1fc1d |
completed | March 6, 2026, 9:51 p.m. |
Created at: March 6, 2026, 10:11 p.m.