Triple
T28990283
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Knuckles the Echidna |
E734807
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | anthropomorphic echidna |
C55484
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: anthropomorphic echidna Context triple: [Knuckles the Echidna, instanceOf, anthropomorphic echidna]
-
A.
anthropomorphic bandicoot
An anthropomorphic bandicoot is a fictional, human-like bandicoot character that walks upright, expresses emotions, and engages in complex activities such as speaking, problem-solving, and social interaction.
-
B.
anthropomorphic aardvark
An anthropomorphic aardvark is a fictional character that combines the physical traits of an aardvark with human-like intelligence, emotions, posture, and social behavior.
-
C.
anthropomorphic chipmunk
An anthropomorphic chipmunk is a small, chipmunk-like character with human traits—such as speech, clothing, and upright posture—often used in stories and media to blend animal charm with human personality.
-
D.
anthropomorphic badger
An anthropomorphic badger is a fictional badger character with human-like intelligence, emotions, and physical traits such as bipedal posture, speech, and the use of tools or clothing.
-
E.
anthropomorphic koala
An anthropomorphic koala is a fictional character that combines the physical traits of a koala with human-like intelligence, emotions, and behaviors, often walking upright, speaking, and wearing clothing.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f05b0dd9b481908b7901e1c95ff6b2 |
completed | April 28, 2026, 7 a.m. |
Created at: April 28, 2026, 9:17 a.m.