Triple
T28972582
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Night Trap |
E734313
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | interactive movie video game |
C7524
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: interactive movie video game Context triple: [Night Trap, instanceOf, interactive movie video game]
-
A.
interactive fiction video game
An interactive fiction video game is a narrative-focused digital game where players influence the story’s progression and outcome primarily through text-based choices and dialogue-driven interactions.
-
B.
video game
chosen
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
C.
interactive ride
An interactive ride is an amusement attraction where riders actively participate—through controls, choices, or physical actions—to influence the experience, outcome, or narrative of the ride.
-
D.
interactive multimedia effect
An interactive multimedia effect is a dynamic visual, auditory, or tactile response that changes in real time based on user input or environmental conditions to enhance engagement and immersion.
-
E.
narrative-driven game
A narrative-driven game is an interactive experience where storytelling, character development, and plot progression are the primary focus, guiding gameplay and player choices.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f05b0d1e7c819092baab93d3fe277e |
completed | April 28, 2026, 7 a.m. |
Created at: April 28, 2026, 9:06 a.m.