Triple
T28895608
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Green Hill Zone |
E732826
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Sonic the Hedgehog location |
C55367
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Sonic the Hedgehog location Context triple: [Green Hill Zone, instanceOf, Sonic the Hedgehog location]
-
A.
Sonic the Hedgehog game
A Sonic the Hedgehog game is a fast-paced platformer where players control Sonic to race through vibrant levels, collect rings, and defeat enemies to thwart Dr. Eggman's schemes.
-
B.
location in the Mario series
A location in the Mario series is any distinct place or environment within the Mario universe—such as kingdoms, worlds, levels, or specific areas—where gameplay, story events, or character interactions occur.
-
C.
location in SpongeBob SquarePants
A location in SpongeBob SquarePants is any distinct place or setting within the show's underwater world where characters interact and events occur, such as buildings, natural environments, or specific areas in Bikini Bottom and beyond.
-
D.
Super Mario location
A Super Mario location is any distinct, navigable area or environment within the Super Mario universe where gameplay, exploration, and interactions with characters and obstacles occur.
-
E.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f05b08c2008190ac426a035a2ed66d |
completed | April 28, 2026, 7 a.m. |
Created at: April 28, 2026, 7:58 a.m.