Triple

T28806192
Position Surface form Disambiguated ID Type / Status
Subject Direct3D E727378 entity
Predicate usesShaderLanguage P84808 FINISHED
Object HLSL (High-Level Shader Language) NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: HLSL (High-Level Shader Language) | Statement: [Direct3D, usesShaderLanguage, HLSL (High-Level Shader Language)]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: usesShaderLanguage
Context triple: [Direct3D, usesShaderLanguage, HLSL (High-Level Shader Language)]
  • A. supportsShadingLanguage chosen
    Indicates that one entity provides compatibility with, or can correctly interpret and execute, a specified shading language used for programmable graphics rendering.
  • B. shaderUnits
    Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
  • C. shaderModel
    Indicates the specific graphics shading capability level or version that applies to a rendering process, program, or hardware.
  • D. supportsMeshShading
    Indicates that one entity provides or enables mesh shading functionality for another entity or within a given context.
  • E. usesUniform
    Indicates that one entity regularly wears or employs a standardized set of clothing or equipment designated as a uniform.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0319c38948190bca746ad60fd25ba completed April 28, 2026, 4:03 a.m.
NER Named-entity recognition batch_69f74062b9388190b30546cf700a825c completed May 3, 2026, 12:32 p.m.
PD Predicate disambiguation batch_69f73c802b848190b61a416b7488bd96 completed May 3, 2026, 12:16 p.m.
Created at: April 28, 2026, 6:29 a.m.