Triple
T28806192
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Direct3D |
E727378
|
entity |
| Predicate | usesShaderLanguage |
P84808
|
FINISHED |
| Object | HLSL (High-Level Shader Language) |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: HLSL (High-Level Shader Language) | Statement: [Direct3D, usesShaderLanguage, HLSL (High-Level Shader Language)]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: usesShaderLanguage Context triple: [Direct3D, usesShaderLanguage, HLSL (High-Level Shader Language)]
-
A.
supportsShadingLanguage
chosen
Indicates that one entity provides compatibility with, or can correctly interpret and execute, a specified shading language used for programmable graphics rendering.
-
B.
shaderUnits
Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
-
C.
shaderModel
Indicates the specific graphics shading capability level or version that applies to a rendering process, program, or hardware.
-
D.
supportsMeshShading
Indicates that one entity provides or enables mesh shading functionality for another entity or within a given context.
-
E.
usesUniform
Indicates that one entity regularly wears or employs a standardized set of clothing or equipment designated as a uniform.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0319c38948190bca746ad60fd25ba |
completed | April 28, 2026, 4:03 a.m. |
| NER | Named-entity recognition | batch_69f74062b9388190b30546cf700a825c |
completed | May 3, 2026, 12:32 p.m. |
| PD | Predicate disambiguation | batch_69f73c802b848190b61a416b7488bd96 |
completed | May 3, 2026, 12:16 p.m. |
Created at: April 28, 2026, 6:29 a.m.