Triple

T27782364
Position Surface form Disambiguated ID Type / Status
Subject Back to the Future: The Game E699366 entity
Predicate hasDialogueTrees P184842 FINISHED
Object true LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Back to the Future: The Game, hasDialogueTrees, true]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasDialogueTrees
Context triple: [Back to the Future: The Game, hasDialogueTrees, true]
  • A. hasDialogueTrait
    Indicates that an entity possesses a specific characteristic or quality related to dialogue or conversational behavior.
  • B. hasDialogueSystem
    Indicates that an entity includes or is equipped with a system for managing dialogue or conversational interactions.
  • C. hasDialogueIn
    Indicates that an entity participates in or contains spoken or written dialogue within a specified context, such as a scene, work, or medium.
  • D. hasMultilingualDialogue
    Indicates that an interaction or work contains dialogue expressed in more than one language.
  • E. hasDialogueFunction
    Indicates that an utterance or segment of discourse serves a specific communicative role or function within a dialogue (e.g., question, answer, request, acknowledgment).
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ef6a4b5a9081909c9111396c2be3d2 completed April 27, 2026, 1:53 p.m.
NER Named-entity recognition batch_69f7b628b17c8190aa058c1a51852a27 completed May 3, 2026, 8:55 p.m.
PD Predicate disambiguation batch_69f7b4c06f5881908f0b98cad6796478 completed May 3, 2026, 8:49 p.m.
PDg Predicate description generation batch_69f7b5cadd308190a864245a21b08f9a completed May 3, 2026, 8:53 p.m.
Created at: April 27, 2026, 5:11 p.m.