Triple

T27756328
Position Surface form Disambiguated ID Type / Status
Subject Cinematronics LLC E701341 entity
Predicate gameEngineWork P163220 FINISHED
Object pinball physics simulation LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: pinball physics simulation | Statement: [Cinematronics LLC, gameEngineWork, pinball physics simulation]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineWork
Context triple: [Cinematronics LLC, gameEngineWork, pinball physics simulation]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • C. gameEngineReuseIn
    Indicates that one game reuses or is implemented using the game engine from another game or source.
  • D. gameEngineModification
    Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
  • E. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ef6a5193808190816eb7d0020b2d87 completed April 27, 2026, 1:53 p.m.
NER Named-entity recognition batch_69f63760b350819088f0eca0257ca125 completed May 2, 2026, 5:41 p.m.
PD Predicate disambiguation batch_69f63188e7408190af8ce8b93d128c63 completed May 2, 2026, 5:16 p.m.
PDg Predicate description generation batch_69f6352df6148190bc10772cd40bd7b3 completed May 2, 2026, 5:32 p.m.
Created at: April 27, 2026, 4:23 p.m.