Triple
T27730541
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Gamerscore |
E697419
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game achievement point system |
C50943
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game achievement point system Context triple: [Gamerscore, instanceOf, video game achievement point system]
-
A.
video game achievement system
chosen
A video game achievement system is a structured feature that tracks and rewards players for completing specific in-game goals, milestones, or challenges, often providing badges, points, or trophies to recognize their accomplishments.
-
B.
video game collection
A video game collection is an organized set of video game titles, often spanning multiple platforms, genres, and eras, curated and maintained by an individual or institution for play, preservation, or display.
-
C.
video game level
A video game level is a distinct, self-contained segment of a game’s world that defines specific objectives, challenges, environments, and progression for the player.
-
D.
player progression system
A player progression system is a structured framework that tracks and rewards a player's growth over time through experience, levels, unlocks, and/or skill improvements.
-
E.
sports award system
A sports award system is a structured framework that defines, tracks, and allocates honors, trophies, and recognitions to athletes or teams based on their performance, achievements, and predefined criteria.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef590c3e288190ad54d2465af8ca4e |
completed | April 27, 2026, 12:39 p.m. |
Created at: April 27, 2026, 3:11 p.m.