Triple
T27730512
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Quick Resume |
E697418
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game suspension system |
C53217
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game suspension system Context triple: [Quick Resume, instanceOf, game suspension system]
-
A.
sports judging system
A sports judging system is a framework of rules, criteria, and mechanisms (often including human judges and technological aids) used to evaluate and score athletes’ performances in competitive events.
-
B.
Player development system
A player development system is an organized framework of processes, tools, and feedback mechanisms designed to systematically improve players’ skills, physical conditioning, tactical understanding, and psychological readiness over time.
-
C.
sports management simulation mode
A sports management simulation mode is a gameplay feature where players act as team managers, making strategic decisions about rosters, finances, training, and tactics to guide a sports organization to success over time.
-
D.
game mechanic
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
E.
video game achievement system
A video game achievement system is a structured feature that tracks and rewards players for completing specific in-game goals, milestones, or challenges, often providing badges, points, or trophies to recognize their accomplishments.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef590c3e288190ad54d2465af8ca4e |
completed | April 27, 2026, 12:39 p.m. |
Created at: April 27, 2026, 3:11 p.m.