Triple
T2752745
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Smalltalk |
E61024
|
entity |
| Predicate | notableImplementation |
P102
|
FINISHED |
| Object | Squeak Smalltalk |
E158764
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Squeak Smalltalk | Statement: [Smalltalk, notableImplementation, Squeak Smalltalk]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Squeak Smalltalk Context triple: [Smalltalk, notableImplementation, Squeak Smalltalk]
-
A.
Squeak programming system
chosen
The Squeak programming system is an open-source, multimedia-capable implementation of the Smalltalk language designed for educational use, rapid prototyping, and exploratory programming.
-
B.
Smalltalk
Smalltalk is an influential object-oriented, dynamically typed programming language and environment known for pioneering many concepts in modern software development, including graphical user interfaces and integrated development environments.
-
C.
GNU Smalltalk
GNU Smalltalk is a free, open-source implementation of the Smalltalk programming language that emphasizes scripting and command-line use while remaining compatible with traditional Smalltalk environments.
-
D.
VisualWorks
VisualWorks is a prominent commercial implementation of the Smalltalk programming language, known for its powerful development environment and cross-platform capabilities.
-
E.
Oberon programming language
The Oberon programming language is a minimalist, modular, and strongly typed language designed by Niklaus Wirth as the successor to Modula-2, emphasizing simplicity and efficiency in both language and operating system design.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ab4b7a85bc819094a349b84beb1f2c |
completed | March 6, 2026, 9:47 p.m. |
| NER | Named-entity recognition | batch_69abdb6ed9c08190824d1866e198ef80 |
completed | March 7, 2026, 8:01 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69afc03e69508190b55a4ad83fca3a45 |
completed | March 10, 2026, 6:54 a.m. |
Created at: March 6, 2026, 9:56 p.m.