Triple
T26363756
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Super Mario Maker 2 |
E660275
|
entity |
| Predicate | SuperMarioWorldStyleVisualStyle |
P61564
|
FINISHED |
| Object | 16‑bit graphics |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 16‑bit graphics | Statement: [Super Mario Maker 2, SuperMarioWorldStyleVisualStyle, 16‑bit graphics]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: SuperMarioWorldStyleVisualStyle Context triple: [Super Mario Maker 2, SuperMarioWorldStyleVisualStyle, 16‑bit graphics]
-
A.
SuperMarioWorldStyleSupports
Indicates that one entity provides structural or functional support to another in a manner characteristic of the mechanics or design style found in Super Mario World.
-
B.
typicalVisualStyle
chosen
Indicates the characteristic or commonly observed visual appearance or aesthetic style associated with an entity.
-
C.
hasMoaiStyle
Indicates that one entity exhibits or is characterized by the Moai artistic or sculptural style in relation to another entity.
-
D.
roleInSuperMarioLand
Indicates the specific function or part an entity plays within the context of the game Super Mario Land.
-
E.
characterVisualStyle
Indicates the visual design or aesthetic style applied to a character, such as their overall look, art style, or graphical presentation.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ee8126d52c8190bc0b34337c2c9aa8 |
completed | April 26, 2026, 9:18 p.m. |
| NER | Named-entity recognition | batch_69f67f0488bc819089fbd2d2478158d3 |
completed | May 2, 2026, 10:47 p.m. |
| PD | Predicate disambiguation | batch_69f67e3ed894819094c067c1ef624951 |
completed | May 2, 2026, 10:44 p.m. |
Created at: April 26, 2026, 10:53 p.m.