Triple
T26140882
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fire Mario |
E659513
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | power‑up form |
C20925
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: power‑up form Context triple: [Fire Mario, instanceOf, power‑up form]
-
A.
power-up
chosen
A power-up is a temporary or permanent in-game item or effect that enhances a character's abilities, stats, or resources to provide a strategic advantage.
-
B.
power-up item
A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
-
C.
powerhouse
A powerhouse is an entity—such as a person, organization, or system—that possesses and consistently demonstrates exceptional strength, energy, or influence in a particular domain.
-
D.
Force power
A Force power is a specific supernatural ability derived from manipulating the mystical energy field known as the Force to produce physical, mental, or environmental effects.
-
E.
power hitter
A power hitter is a baseball player known for consistently hitting the ball with great force, often resulting in extra-base hits and home runs.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ee5bc496a88190af7deb7ab5e081de |
completed | April 26, 2026, 6:39 p.m. |
Created at: April 26, 2026, 8:20 p.m.