Triple
T26032698
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Propeller Luigi |
E647475
|
entity |
| Predicate | playableCharacterFormOf |
P159888
|
FINISHED |
| Object | Luigi |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Luigi | Statement: [Propeller Luigi, playableCharacterFormOf, Luigi]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: playableCharacterFormOf Context triple: [Propeller Luigi, playableCharacterFormOf, Luigi]
-
A.
hasPlayableCharacter
Indicates that an entity includes or is associated with a character that a user can control or play as.
-
B.
playsAs
Indicates that one entity performs, portrays, or assumes the role, character, or persona of another entity.
-
C.
controllingCharacter
Indicates that one character exerts control, influence, or authority over another character.
-
D.
formerCharacter
Indicates that an entity was once a character in a work or series but is no longer an active or current character.
-
E.
portrayedByCharacterType
Indicates that an entity is depicted or represented by a character of a specified type (e.g., hero, villain, sidekick) in a narrative or media work.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e77e8b60e88190a3b26c4f0032a2c2 |
completed | April 21, 2026, 1:41 p.m. |
| NER | Named-entity recognition | batch_69f6061b1b5081908dc5e2ac3ac58619 |
completed | May 2, 2026, 2:11 p.m. |
| PD | Predicate disambiguation | batch_69f5aff889988190ad10bcf1a280f717 |
completed | May 2, 2026, 8:04 a.m. |
| PDg | Predicate description generation | batch_69f5f6b32a8881909baa0db57b80d56a |
completed | May 2, 2026, 1:05 p.m. |
Created at: April 22, 2026, 9:06 a.m.