Triple

T26032512
Position Surface form Disambiguated ID Type / Status
Subject Nd Cube E647471 entity
Predicate gameEngineUsage P159886 FINISHED
Object proprietary engines LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: proprietary engines | Statement: [Nd Cube, gameEngineUsage, proprietary engines]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineUsage
Context triple: [Nd Cube, gameEngineUsage, proprietary engines]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameEngineReuseIn
    Indicates that one game reuses or is implemented using the game engine from another game or source.
  • C. notableGameEngineUse
    Indicates that an entity is notably or prominently used as a game engine for another entity (such as a game or project).
  • D. notableGameEngineFor
    Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
  • E. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e77e8b60e88190a3b26c4f0032a2c2 completed April 21, 2026, 1:41 p.m.
NER Named-entity recognition batch_69f6061b1b5081908dc5e2ac3ac58619 completed May 2, 2026, 2:11 p.m.
PD Predicate disambiguation batch_69f5aff889988190ad10bcf1a280f717 completed May 2, 2026, 8:04 a.m.
PDg Predicate description generation batch_69f5f6b32a8881909baa0db57b80d56a completed May 2, 2026, 1:05 p.m.
Created at: April 22, 2026, 9:06 a.m.