Triple
T25930062
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wythoff Nim |
E653413
|
entity |
| Predicate | hasOptimalPlayProperty |
P166601
|
FINISHED |
| Object | from any N-position there exists a move to a unique P-position |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: from any N-position there exists a move to a unique P-position | Statement: [Wythoff Nim, hasOptimalPlayProperty, from any N-position there exists a move to a unique P-position]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasOptimalPlayProperty Context triple: [Wythoff Nim, hasOptimalPlayProperty, from any N-position there exists a move to a unique P-position]
-
A.
hasFinishingMove
Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
-
B.
hasWinningStrategyDescription
Indicates that there exists a description of a strategy that guarantees success or victory for a participant in a given scenario or game.
-
C.
canBeWonWithout
Indicates that a goal, contest, or outcome can be successfully achieved without the involvement, use, or occurrence of a specified entity or condition.
-
D.
isPerfectInformationGame
Indicates that the game is one of perfect information, where all players have complete knowledge of all past actions and relevant game states at every decision point.
-
E.
hasNashEquilibrium
Indicates that a strategic interaction or game possesses at least one Nash equilibrium, where no participant can benefit by unilaterally changing their strategy.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e7ab3eb9b881909c1390690551f868 |
completed | April 21, 2026, 4:52 p.m. |
| NER | Named-entity recognition | batch_69f662a29b3881909957a7e3b986653c |
completed | May 2, 2026, 8:46 p.m. |
| PD | Predicate disambiguation | batch_69f660eea4648190b0d5e24293607813 |
completed | May 2, 2026, 8:39 p.m. |
| PDg | Predicate description generation | batch_69f661b47d088190934f63884a203261 |
completed | May 2, 2026, 8:42 p.m. |
Created at: April 22, 2026, 8:36 a.m.