Triple

T25488465
Position Surface form Disambiguated ID Type / Status
Subject P.T. (Silent Hills playable teaser) (music and sound design) E638776 entity
Predicate instanceOf P0 FINISHED
Object video game music and sound design work C29865 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: video game music and sound design work
Context triple: [P.T. (Silent Hills playable teaser) (music and sound design), instanceOf, video game music and sound design work]
  • A. video game composer
    A video game composer is a musician who creates and arranges original music and soundscapes tailored to enhance the interactive experience, mood, and storytelling of video games.
  • B. video game soundtrack chosen
    A video game soundtrack is the collection of musical compositions and audio pieces specifically created or selected to accompany and enhance the interactive experience, atmosphere, and emotional impact of a video game.
  • C. electronic music soundtrack
    An electronic music soundtrack is a curated collection of synthesized and digitally produced musical pieces designed to accompany and enhance a specific visual, interactive, or narrative experience.
  • D. music work
    A music work is an abstract creative entity representing a distinct musical composition, independent of any particular performance or recording.
  • E. sound effects artist
    A sound effects artist is a creative professional who designs, records, and manipulates audio elements to enhance the realism, mood, and impact of media such as films, games, and animations.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75dbabeac8190bab30628f8b799d4 completed April 21, 2026, 11:21 a.m.
Created at: April 21, 2026, 2:33 p.m.