Triple
T25488465
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | P.T. (Silent Hills playable teaser) (music and sound design) |
E638776
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game music and sound design work |
C29865
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game music and sound design work Context triple: [P.T. (Silent Hills playable teaser) (music and sound design), instanceOf, video game music and sound design work]
-
A.
video game composer
A video game composer is a musician who creates and arranges original music and soundscapes tailored to enhance the interactive experience, mood, and storytelling of video games.
-
B.
video game soundtrack
chosen
A video game soundtrack is the collection of musical compositions and audio pieces specifically created or selected to accompany and enhance the interactive experience, atmosphere, and emotional impact of a video game.
-
C.
electronic music soundtrack
An electronic music soundtrack is a curated collection of synthesized and digitally produced musical pieces designed to accompany and enhance a specific visual, interactive, or narrative experience.
-
D.
music work
A music work is an abstract creative entity representing a distinct musical composition, independent of any particular performance or recording.
-
E.
sound effects artist
A sound effects artist is a creative professional who designs, records, and manipulates audio elements to enhance the realism, mood, and impact of media such as films, games, and animations.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75dbabeac8190bab30628f8b799d4 |
completed | April 21, 2026, 11:21 a.m. |
Created at: April 21, 2026, 2:33 p.m.