Triple
T25433565
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kayles |
E637318
|
entity |
| Predicate | hasOptimalPlayOutcome |
P159844
|
FINISHED |
| Object | first player wins for all positive row lengths |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: first player wins for all positive row lengths | Statement: [Kayles, hasOptimalPlayOutcome, first player wins for all positive row lengths]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasOptimalPlayOutcome Context triple: [Kayles, hasOptimalPlayOutcome, first player wins for all positive row lengths]
-
A.
hasFinishingMove
Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
-
B.
hasWinningStrategyDescription
chosen
Indicates that there exists a description of a strategy that guarantees success or victory for a participant in a given scenario or game.
-
C.
canBeWonWithout
Indicates that a goal, contest, or outcome can be successfully achieved without the involvement, use, or occurrence of a specified entity or condition.
-
D.
isFinalPlayBy
Indicates that a particular play or move is the last one performed by a specified entity in a sequence or event.
-
E.
playerOutcome
Indicates the result or consequence experienced by a player in a game, match, or scenario (such as winning, losing, or drawing).
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75db6c97081908178383fa632b193 |
completed | April 21, 2026, 11:21 a.m. |
| NER | Named-entity recognition | batch_69f6352fdb788190b9bad30243690743 |
completed | May 2, 2026, 5:32 p.m. |
| PD | Predicate disambiguation | batch_69f63182f1408190bddc1214fcbd6145 |
completed | May 2, 2026, 5:16 p.m. |
Created at: April 21, 2026, 1:59 p.m.