Triple

T25433565
Position Surface form Disambiguated ID Type / Status
Subject Kayles E637318 entity
Predicate hasOptimalPlayOutcome P159844 FINISHED
Object first player wins for all positive row lengths LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: first player wins for all positive row lengths | Statement: [Kayles, hasOptimalPlayOutcome, first player wins for all positive row lengths]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasOptimalPlayOutcome
Context triple: [Kayles, hasOptimalPlayOutcome, first player wins for all positive row lengths]
  • A. hasFinishingMove
    Indicates that one entity possesses or is associated with a specific, often decisive or signature, final action or move used to conclude an encounter or event.
  • B. hasWinningStrategyDescription chosen
    Indicates that there exists a description of a strategy that guarantees success or victory for a participant in a given scenario or game.
  • C. canBeWonWithout
    Indicates that a goal, contest, or outcome can be successfully achieved without the involvement, use, or occurrence of a specified entity or condition.
  • D. isFinalPlayBy
    Indicates that a particular play or move is the last one performed by a specified entity in a sequence or event.
  • E. playerOutcome
    Indicates the result or consequence experienced by a player in a game, match, or scenario (such as winning, losing, or drawing).
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75db6c97081908178383fa632b193 completed April 21, 2026, 11:21 a.m.
NER Named-entity recognition batch_69f6352fdb788190b9bad30243690743 completed May 2, 2026, 5:32 p.m.
PD Predicate disambiguation batch_69f63182f1408190bddc1214fcbd6145 completed May 2, 2026, 5:16 p.m.
Created at: April 21, 2026, 1:59 p.m.