Triple
T25201421
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kanji Tatsumi |
E631134
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Persona series character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Persona series character Context triple: [Kanji Tatsumi, instanceOf, Persona series character]
-
A.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
Resident Evil character
A Resident Evil character is an individual within the franchise’s universe who navigates bioterror outbreaks, confronts mutated creatures, and advances the overarching narrative of survival horror.
-
D.
The King of Fighters character
A King of Fighters character is a distinct, stylized combatant with unique fighting techniques, personality, and backstory, designed to participate in the series’ team-based martial arts tournaments.
-
E.
anime character
An anime character is a stylized, often exaggerated fictional persona originating from Japanese animation, defined by distinctive visual design, expressive emotions, and participation in narrative-driven stories.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75a8b86c4819089eda22c843b739f |
completed | April 21, 2026, 11:07 a.m. |
Created at: April 21, 2026, 12:51 p.m.