Triple

T25199896
Position Surface form Disambiguated ID Type / Status
Subject I’ll Keep Coming E631096 entity
Predicate usedInVideoGame P115844 FINISHED
Object Death Stranding NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Death Stranding | Statement: [I’ll Keep Coming, usedInVideoGame, Death Stranding]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: usedInVideoGame
Context triple: [I’ll Keep Coming, usedInVideoGame, Death Stranding]
  • A. appearedInVideoGame chosen
    Indicates that an entity is featured as a character, element, or content within a specific video game.
  • B. videoGame
    Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
  • C. developerOfGameUsed
    Indicates that an entity is the developer of a game that is (or was) used or played in a given context.
  • D. usedInFictionalWork
    Indicates that something (such as a concept, object, or character) appears or is employed within a specific fictional work.
  • E. inspiredVideoGame
    Indicates that one entity served as the creative basis or influence for the development or design of a video game.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75a8b86c4819089eda22c843b739f completed April 21, 2026, 11:07 a.m.
NER Named-entity recognition batch_69f638d11c988190af7fd4572b08e038 completed May 2, 2026, 5:48 p.m.
PD Predicate disambiguation batch_69f63706b6008190993577193c85ff50 completed May 2, 2026, 5:40 p.m.
Created at: April 21, 2026, 12:51 p.m.