Triple
T25199549
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Zone of the Enders |
E631088
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | mecha video game series |
C30179
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: mecha video game series Context triple: [Zone of the Enders, instanceOf, mecha video game series]
-
A.
science fiction video game series
chosen
A science fiction video game series is a collection of related games set in futuristic or speculative worlds that explore advanced technology, space travel, alien life, or other science-based imaginative concepts through interactive storytelling and gameplay.
-
B.
action video game series
An action video game series is a collection of related games that emphasize fast-paced combat, reflex-based challenges, and real-time gameplay across multiple installments sharing common themes, characters, or settings.
-
C.
giant humanoid mecha
A giant humanoid mecha is a towering, human-shaped robotic vehicle typically piloted by one or more operators, designed for large-scale combat, defense, or heavy-duty tasks.
-
D.
handheld electronic game series
A handheld electronic game series is a collection of related portable, self-contained electronic games sharing common branding, themes, or gameplay elements, typically designed for play on dedicated handheld devices.
-
E.
arcade game series
An arcade game series is a collection of related coin-operated video games sharing common themes, characters, or gameplay mechanics, typically released over time as sequels or spin-offs.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75a8b86c4819089eda22c843b739f |
completed | April 21, 2026, 11:07 a.m. |
Created at: April 21, 2026, 12:51 p.m.