Triple
T24807407
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Archimedes’ claw |
E620691
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | ancient war machine |
C49577
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: ancient war machine Context triple: [Archimedes’ claw, instanceOf, ancient war machine]
-
A.
self-propelled siege mortar
A self-propelled siege mortar is a heavily armored, mobile artillery platform mounting a large-caliber, high-arc mortar designed to advance with or behind frontline forces and deliver powerful indirect fire against fortified positions.
-
B.
ancient Near Eastern war
Ancient Near Eastern war encompasses the organized, often ritualized conflicts between early civilizations of Mesopotamia, Egypt, Anatolia, and the Levant, characterized by chariot warfare, fortified cities, imperial expansion, and the intertwining of military action with religion and kingship.
-
C.
work on siegecraft
A work on siegecraft is a treatise or manual that systematically explains the principles, techniques, and technologies used to attack, defend, and fortify positions during sieges.
-
D.
Bronze Age battle
A Bronze Age battle is an armed conflict between organized groups during the Bronze Age, typically involving bronze weapons, chariots, early fortifications, and tactics shaped by emerging complex societies.
-
E.
giant humanoid mecha
A giant humanoid mecha is a towering, human-shaped robotic vehicle typically piloted by one or more operators, designed for large-scale combat, defense, or heavy-duty tasks.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e2fabf26bc8190b191faac8f67065b |
completed | April 18, 2026, 3:30 a.m. |
Created at: April 18, 2026, 4:50 a.m.