Triple

T24431566
Position Surface form Disambiguated ID Type / Status
Subject Mass Effect mobile games E616012 entity
Predicate gameplayAdaptationFor P156113 FINISHED
Object handheld devices LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: handheld devices | Statement: [Mass Effect mobile games, gameplayAdaptationFor, handheld devices]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayAdaptationFor
Context triple: [Mass Effect mobile games, gameplayAdaptationFor, handheld devices]
  • A. gameplayImpact
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • B. isAdaptation
    Indicates that one work is derived from, based on, or reinterprets the content of another work.
  • C. gameplayBasis
    Indicates that one entity serves as the core mechanic, structure, or inspiration upon which another entity’s gameplay is designed or derived.
  • D. stageAdaptation
    Indicates that one work has been adapted into a performance intended for the stage, such as a play or musical.
  • E. styleOfPlay
    Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e2d7eadb248190a867130fe45f0388 completed April 18, 2026, 1:01 a.m.
NER Named-entity recognition batch_69f29783b3208190997c47be1aa229af completed April 29, 2026, 11:42 p.m.
PD Predicate disambiguation batch_69f287d3237c819099559c00f83131d8 completed April 29, 2026, 10:36 p.m.
PDg Predicate description generation batch_69f28f4d978c81908310c01def2514cc completed April 29, 2026, 11:07 p.m.
Created at: April 18, 2026, 2:16 a.m.