Triple

T22744812
Position Surface form Disambiguated ID Type / Status
Subject Mario's Miracle E562518 entity
Predicate timeInGame P7561 FINISHED
Object final seconds of regulation LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: final seconds of regulation | Statement: [Mario's Miracle, timeInGame, final seconds of regulation]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: timeInGame
Context triple: [Mario's Miracle, timeInGame, final seconds of regulation]
  • A. startTimeRelativeToGame
    Indicates the time at which an event or action occurs, expressed relative to the start time of the game rather than as an absolute timestamp.
  • B. typicalGameTime
    Indicates the usual or expected amount of time a game takes to play.
  • C. playTime
    Indicates the duration or specific time period during which an entity engages in playing or recreational activity with another entity or object.
  • D. gameWinningScoreTimeRemaining chosen
    Indicates the amount of time left in the game when the decisive, game-winning score was made.
  • E. gameLength
    Indicates the duration or total length of a game, typically measured in time or turns.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e245513a5c81908d5cb471b4fc429d completed April 17, 2026, 2:36 p.m.
NER Named-entity recognition batch_69f1797590f08190a784f73fcd27b101 completed April 29, 2026, 3:22 a.m.
PD Predicate disambiguation batch_69eed2b88d88819096015deb6a648801 completed April 27, 2026, 3:06 a.m.
Created at: April 17, 2026, 3:23 p.m.