Triple
T22639611
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kevin Riepl |
E558784
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Aliens: Colonial Marines (video game score) |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Aliens: Colonial Marines (video game score) | Statement: [Kevin Riepl, notableWork, Aliens: Colonial Marines (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Aliens: Colonial Marines (video game score) Context triple: [Kevin Riepl, notableWork, Aliens: Colonial Marines (video game score)]
-
A.
Aliens: Fireteam Elite (soundtrack)
Aliens: Fireteam Elite (soundtrack) is a tense, cinematic score by composer Austin Wintory created for the cooperative third-person shooter set in the Alien universe.
-
B.
Aliens (film score)
Aliens (film score) is James Horner’s intense, suspense-driven orchestral soundtrack for James Cameron’s 1986 science fiction film "Aliens," renowned for its blend of atmospheric tension and explosive action cues.
-
C.
Aliens vs. Predator: Requiem (film score)
Aliens vs. Predator: Requiem (film score) is Brian Tyler’s dark, action-driven orchestral soundtrack composed for the 2007 sci-fi horror film Aliens vs. Predator: Requiem.
-
D.
Alien vs. Predator (film score)
Alien vs. Predator (film score) is the orchestral soundtrack composed by Harald Kloser for the 2004 science fiction crossover film Alien vs. Predator.
-
E.
Starship Troopers (film score)
Starship Troopers (film score) is a powerful, militaristic orchestral soundtrack by composer Basil Poledouris for the 1997 science fiction film, known for its bold themes and intense action cues.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Aliens: Colonial Marines (video game score) Target entity description: Aliens: Colonial Marines (video game score) is a science fiction action-horror soundtrack composed by Kevin Riepl for the 2013 first-person shooter set in the Alien film universe.
-
A.
Aliens: Fireteam Elite (soundtrack)
Aliens: Fireteam Elite (soundtrack) is a tense, cinematic score by composer Austin Wintory created for the cooperative third-person shooter set in the Alien universe.
-
B.
Aliens (film score)
Aliens (film score) is James Horner’s intense, suspense-driven orchestral soundtrack for James Cameron’s 1986 science fiction film "Aliens," renowned for its blend of atmospheric tension and explosive action cues.
-
C.
Aliens vs. Predator: Requiem (film score)
Aliens vs. Predator: Requiem (film score) is Brian Tyler’s dark, action-driven orchestral soundtrack composed for the 2007 sci-fi horror film Aliens vs. Predator: Requiem.
-
D.
Alien vs. Predator (film score)
Alien vs. Predator (film score) is the orchestral soundtrack composed by Harald Kloser for the 2004 science fiction crossover film Alien vs. Predator.
-
E.
Starship Troopers (film score)
Starship Troopers (film score) is a powerful, militaristic orchestral soundtrack by composer Basil Poledouris for the 1997 science fiction film, known for its bold themes and intense action cues.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e24547f7fc819086e2c4ba3b979657 |
completed | April 17, 2026, 2:35 p.m. |
| NER | Named-entity recognition | batch_69f17010aa4c8190a9f0cf7eb4c066cd |
completed | April 29, 2026, 2:42 a.m. |
Created at: April 17, 2026, 3:04 p.m.