Triple
T22639607
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kevin Riepl |
E558784
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Gears of War (video game score) |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Gears of War (video game score) | Statement: [Kevin Riepl, notableWork, Gears of War (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Gears of War (video game score) Context triple: [Kevin Riepl, notableWork, Gears of War (video game score)]
-
A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
-
B.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
-
C.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
D.
The Last of Us (video game score)
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
-
E.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Gears of War (video game score) Target entity description: Gears of War (video game score) is the dark, cinematic orchestral soundtrack composed by Kevin Riepl for the original Gears of War video game, known for its intense, militaristic themes and atmospheric tone.
-
A.
Gears of War 3 soundtrack
The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
-
B.
Gears of War 2 soundtrack
The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
-
C.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
D.
The Last of Us (video game score)
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
-
E.
Metal Gear Solid 2: Sons of Liberty (video game score)
Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e24547f7fc819086e2c4ba3b979657 |
completed | April 17, 2026, 2:35 p.m. |
| NER | Named-entity recognition | batch_69f17010aa4c8190a9f0cf7eb4c066cd |
completed | April 29, 2026, 2:42 a.m. |
Created at: April 17, 2026, 3:04 p.m.