Triple

T22639607
Position Surface form Disambiguated ID Type / Status
Subject Kevin Riepl E558784 entity
Predicate notableWork P4 FINISHED
Object Gears of War (video game score) NE NERFINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Gears of War (video game score) | Statement: [Kevin Riepl, notableWork, Gears of War (video game score)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Gears of War (video game score)
Context triple: [Kevin Riepl, notableWork, Gears of War (video game score)]
  • A. Gears of War 3 soundtrack
    The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
  • B. Gears of War 2 soundtrack
    The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
  • C. Call of Duty (video game score)
    Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
  • D. The Last of Us (video game score)
    The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
  • E. Metal Gear Solid 2: Sons of Liberty (video game score)
    Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Gears of War (video game score)
Target entity description: Gears of War (video game score) is the dark, cinematic orchestral soundtrack composed by Kevin Riepl for the original Gears of War video game, known for its intense, militaristic themes and atmospheric tone.
  • A. Gears of War 3 soundtrack
    The Gears of War 3 soundtrack is an intense, cinematic orchestral score composed by Steve Jablonsky for the third installment of the Gears of War video game series.
  • B. Gears of War 2 soundtrack
    The Gears of War 2 soundtrack is an orchestral and cinematic video game score composed by Steve Jablonsky for the 2008 third-person shooter Gears of War 2.
  • C. Call of Duty (video game score)
    Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
  • D. The Last of Us (video game score)
    The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
  • E. Metal Gear Solid 2: Sons of Liberty (video game score)
    Metal Gear Solid 2: Sons of Liberty (video game score) is a cinematic, electronic-orchestral soundtrack that helped define the tense, espionage-driven atmosphere of Konami’s stealth-action game Metal Gear Solid 2.
  • F. None of above. chosen

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e24547f7fc819086e2c4ba3b979657 completed April 17, 2026, 2:35 p.m.
NER Named-entity recognition batch_69f17010aa4c8190a9f0cf7eb4c066cd completed April 29, 2026, 2:42 a.m.
Created at: April 17, 2026, 3:04 p.m.