Triple
T22489482
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | ActionScript Virtual Machine |
E555975
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | runtime engine |
C46379
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: runtime engine Context triple: [ActionScript Virtual Machine, instanceOf, runtime engine]
-
A.
rendering engine
A rendering engine is a software component that transforms structured content and resources (such as HTML, CSS, and images) into a visual or interactive representation for display on a screen.
-
B.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
-
C.
runtime loader
A runtime loader is a system component that dynamically loads, links, and prepares executable code or modules into memory during a program’s execution rather than at compile time.
-
D.
web browser engine
A web browser engine is the core software component that interprets HTML, CSS, JavaScript, and other web technologies to render and display web pages, manage layout, and handle user interactions.
-
E.
C++ runtime
The C++ runtime is the collection of libraries, startup code, and support routines that provide essential services (such as object initialization, exception handling, and standard library functionality) required for executing compiled C++ programs.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e11e53897c819088863779f8c50bb0 |
completed | April 16, 2026, 5:37 p.m. |
Created at: April 16, 2026, 8:49 p.m.