Triple

T22288075
Position Surface form Disambiguated ID Type / Status
Subject FIBA 3x3 rules E550915 entity
Predicate shotClockResetAfterDefensiveRebound P19202 FINISHED
Object 12 seconds LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: 12 seconds | Statement: [FIBA 3x3 rules, shotClockResetAfterDefensiveRebound, 12 seconds]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: shotClockResetAfterDefensiveRebound
Context triple: [FIBA 3x3 rules, shotClockResetAfterDefensiveRebound, 12 seconds]
  • A. shotClock
    Indicates that a time limit is imposed on an offensive possession or action, after which a violation occurs if a shot or required attempt has not been made.
  • B. shotClockDuration chosen
    Indicates the length of time allotted on the shot clock for a team to attempt a shot before a violation occurs.
  • C. backcourtViolationTime
    Indicates the amount of time elapsed leading to or associated with a backcourt violation in a basketball game.
  • D. introducedDefensiveThreeSeconds
    Indicates that an entity (such as a league or rules committee) instituted the defensive three-second rule, establishing a restriction on how long defenders may remain in the key.
  • E. freeThrowPoints
    Indicates the number of points a player scores specifically from successful free throw attempts.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e11e44d538819097c6b8f333af3352 completed April 16, 2026, 5:37 p.m.
NER Named-entity recognition batch_69f1560896348190985725ac8ad406b3 completed April 29, 2026, 12:51 a.m.
PD Predicate disambiguation batch_69e72ffa438481908f80879aef2a589b completed April 21, 2026, 8:06 a.m.
Created at: April 16, 2026, 8:40 p.m.