Triple
T21993042
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Sims 4 (video game music) |
E543134
|
entity |
| Predicate | expandedBy |
P5633
|
FINISHED |
| Object | The Sims 4: Cottage Living soundtrack |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Sims 4: Cottage Living soundtrack | Statement: [The Sims 4 (video game music), expandedBy, The Sims 4: Cottage Living soundtrack]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Sims 4: Cottage Living soundtrack Context triple: [The Sims 4 (video game music), expandedBy, The Sims 4: Cottage Living soundtrack]
-
A.
The Sims 4 (video game music)
The Sims 4 (video game music) is the orchestral and ambient soundtrack composed for the life-simulation game The Sims 4, known for its whimsical themes and adaptive in-game scoring.
-
B.
The Sims 4: Cats & Dogs soundtrack
The Sims 4: Cats & Dogs soundtrack is a collection of original music composed to accompany the pet-focused Cats & Dogs expansion for the life-simulation game The Sims 4, enhancing its cozy, domestic atmosphere.
-
C.
The Sims 3 soundtrack
The Sims 3 soundtrack is the orchestral and ambient musical score composed by Steve Jablonsky for the life-simulation video game The Sims 3.
-
D.
The Sims 4: Seasons
The Sims 4: Seasons is a major expansion pack that adds dynamic weather, seasonal changes, holidays, and new activities that significantly affect Sims’ daily lives and gameplay.
-
E.
The Sims 4: City Living
The Sims 4: City Living is a major expansion pack for The Sims 4 that introduces an urban-themed world with apartment living, festivals, and city-centric careers and activities.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The Sims 4: Cottage Living soundtrack Target entity description: The Sims 4: Cottage Living soundtrack is a collection of pastoral, folk-inspired music composed to accompany the cozy, rural life gameplay of The Sims 4: Cottage Living expansion pack.
-
A.
The Sims 4 (video game music)
The Sims 4 (video game music) is the orchestral and ambient soundtrack composed for the life-simulation game The Sims 4, known for its whimsical themes and adaptive in-game scoring.
-
B.
The Sims 4: Cats & Dogs soundtrack
The Sims 4: Cats & Dogs soundtrack is a collection of original music composed to accompany the pet-focused Cats & Dogs expansion for the life-simulation game The Sims 4, enhancing its cozy, domestic atmosphere.
-
C.
The Sims 3 soundtrack
The Sims 3 soundtrack is the orchestral and ambient musical score composed by Steve Jablonsky for the life-simulation video game The Sims 3.
-
D.
The Sims 4: Seasons
The Sims 4: Seasons is a major expansion pack that adds dynamic weather, seasonal changes, holidays, and new activities that significantly affect Sims’ daily lives and gameplay.
-
E.
The Sims 4: City Living
The Sims 4: City Living is a major expansion pack for The Sims 4 that introduces an urban-themed world with apartment living, festivals, and city-centric careers and activities.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e11e2c814c8190837d072789000486 |
completed | April 16, 2026, 5:36 p.m. |
| NER | Named-entity recognition | batch_69f1270f77fc8190aadcc02760d65ac0 |
completed | April 28, 2026, 9:30 p.m. |
Created at: April 16, 2026, 8:15 p.m.