Triple
T21637161
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Valve |
E533989
|
entity |
| Predicate | developedSoftware |
P145344
|
FINISHED |
| Object | Source game engine |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Source game engine | Statement: [Valve, developedSoftware, Source game engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Source game engine Context triple: [Valve, developedSoftware, Source game engine]
-
A.
Source engine
chosen
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
B.
Dunia game engine
Dunia game engine is a proprietary game development engine created and used by Ubisoft, best known for powering the Far Cry series and other large open-world titles.
-
C.
Creation Engine
Creation Engine is Bethesda Game Studios’ proprietary game engine used to power large-scale open-world role-playing games such as The Elder Scrolls V: Skyrim and later Fallout titles.
-
D.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
E.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: developedSoftware Context triple: [Valve, developedSoftware, Source game engine]
-
A.
developedWith
Indicates that something was created, built, or produced using a specified tool, technology, method, or collaborator.
-
B.
developedAs
Indicates that one entity was created, designed, or evolved specifically to function as or replace another entity.
-
C.
developsSoftwareIn
Indicates that one entity creates or engineers software within, or for use in, a particular organization, project, or environment.
-
D.
scriptDevelopedFor
Indicates that a script was specifically created or developed for use by, or in the context of, a particular entity or purpose.
-
E.
developedWithin
Indicates that something was created, produced, or brought into existence inside a specified context, boundary, or time frame.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0c465ae7481908577b7209fdb2a77 |
completed | April 16, 2026, 11:13 a.m. |
| NER | Named-entity recognition | batch_69ef538eef0481908f5bf0e27f8e054d |
completed | April 27, 2026, 12:16 p.m. |
| PD | Predicate disambiguation | batch_69e69677b9c48190bf81f795aa8ad74e |
completed | April 20, 2026, 9:11 p.m. |
| PDg | Predicate description generation | batch_69e69cb4bcbc8190a4fc2d508df107be |
completed | April 20, 2026, 9:37 p.m. |
Created at: April 16, 2026, 6:35 p.m.