Triple
T21528659
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Austin Wintory |
E531170
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Flow (video game soundtrack) |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Flow (video game soundtrack) | Statement: [Austin Wintory, notableWork, Flow (video game soundtrack)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Flow (video game soundtrack) Context triple: [Austin Wintory, notableWork, Flow (video game soundtrack)]
-
A.
Fez (video game soundtrack)
Fez (video game soundtrack) is an acclaimed ambient and chiptune-inspired score by composer Disasterpeace for the indie puzzle-platform game Fez.
-
B.
Hyper Light Drifter (video game soundtrack)
Hyper Light Drifter (video game soundtrack) is an atmospheric, synth-driven score known for its haunting ambience and emotional depth, composed for the indie action-adventure game Hyper Light Drifter.
-
C.
Yooka-Laylee (soundtrack)
Yooka-Laylee (soundtrack) is the whimsical, retro-inspired musical score to the 3D platformer Yooka-Laylee, composed by veteran video game musician Grant Kirkhope.
-
D.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
-
E.
The Orchestra Pit
The Orchestra Pit is a painting by American artist Everett Shinn that vividly captures the energy and atmosphere of a theater performance viewed from the musicians’ vantage point.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Flow (video game soundtrack) Target entity description: "Flow" is the ambient, experimental soundtrack composed by Austin Wintory for the indie video game "Flow," known for its minimalist, atmospheric soundscapes that dynamically respond to gameplay.
-
A.
Fez (video game soundtrack)
Fez (video game soundtrack) is an acclaimed ambient and chiptune-inspired score by composer Disasterpeace for the indie puzzle-platform game Fez.
-
B.
Hyper Light Drifter (video game soundtrack)
Hyper Light Drifter (video game soundtrack) is an atmospheric, synth-driven score known for its haunting ambience and emotional depth, composed for the indie action-adventure game Hyper Light Drifter.
-
C.
Yooka-Laylee (soundtrack)
Yooka-Laylee (soundtrack) is the whimsical, retro-inspired musical score to the 3D platformer Yooka-Laylee, composed by veteran video game musician Grant Kirkhope.
-
D.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
-
E.
The Orchestra Pit
The Orchestra Pit is a painting by American artist Everett Shinn that vividly captures the energy and atmosphere of a theater performance viewed from the musicians’ vantage point.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0c45e5b8881908ac18fc2f493b114 |
completed | April 16, 2026, 11:13 a.m. |
| NER | Named-entity recognition | batch_69ee8852e68c8190a5341c9f75081382 |
completed | April 26, 2026, 9:49 p.m. |
Created at: April 16, 2026, 6:27 p.m.