Triple
T21419898
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Windows core technologies |
E528407
|
entity |
| Predicate | includesComponent |
P1393
|
FINISHED |
| Object | Windows Display Driver Model |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Windows Display Driver Model | Statement: [Windows core technologies, includesComponent, Windows Display Driver Model]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Windows Display Driver Model Context triple: [Windows core technologies, includesComponent, Windows Display Driver Model]
-
A.
Windows Display Driver Model
chosen
Windows Display Driver Model is Microsoft’s modern graphics driver architecture for Windows that enables advanced visual effects, improved stability, and better GPU resource management.
-
B.
Windows Driver Model
Windows Driver Model is Microsoft’s unified framework for developing and managing device drivers across different versions of the Windows operating system.
-
C.
KMS (Kernel Mode Setting)
KMS (Kernel Mode Setting) is a Linux kernel feature that handles display mode configuration (such as resolution and refresh rate) directly in the kernel, enabling smoother and more reliable graphics initialization and switching.
-
D.
DRI (Direct Rendering Infrastructure)
DRI (Direct Rendering Infrastructure) is a framework in the X Window System that enables direct, hardware-accelerated 3D rendering by allowing applications to access graphics hardware securely and efficiently.
-
E.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0c454c248819093425d1099101c09 |
completed | April 16, 2026, 11:13 a.m. |
| NER | Named-entity recognition | batch_69e8b2cdb40481909542f2c953bbab64 |
completed | April 22, 2026, 11:36 a.m. |
Created at: April 16, 2026, 5:47 p.m.