Triple
T21188837
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fire Emblem Warriors |
E522158
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | crossover action game |
C7525
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: crossover action game Context triple: [Fire Emblem Warriors, instanceOf, crossover action game]
-
A.
crossover franchise
A crossover franchise is a media property that combines characters, settings, or storylines from two or more distinct fictional universes into a unified narrative or series.
-
B.
action game
chosen
An action game is a fast-paced video game genre that emphasizes physical challenges, including hand–eye coordination, reaction time, and combat-focused gameplay.
-
C.
crossover fighting game series
A crossover fighting game series is a collection of fighting games that brings together characters, settings, and mechanics from multiple distinct franchises into a unified, competitive gameplay experience.
-
D.
action-adventure game series
An action-adventure game series is a collection of related video games that blend real-time combat, exploration, and puzzle-solving within a continuous narrative universe or recurring thematic framework.
-
E.
action video game series
An action video game series is a collection of related games that emphasize fast-paced combat, reflex-based challenges, and real-time gameplay across multiple installments sharing common themes, characters, or settings.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b51061388190aa03f19700d3ef04 |
completed | April 16, 2026, 10:08 a.m. |
Created at: April 16, 2026, 3:07 p.m.