Triple

T21060917
Position Surface form Disambiguated ID Type / Status
Subject SKCameraNode E518843 entity
Predicate canBeAnimatedWith P74277 FINISHED
Object SKAction NE NERFINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKAction | Statement: [SKCameraNode, canBeAnimatedWith, SKAction]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKAction
Context triple: [SKCameraNode, canBeAnimatedWith, SKAction]
  • A. SCNAction
    SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
  • B. SKActionTimingMode
    SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
  • C. SCNAnimation
    SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
  • D. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • E. SKLabelNode
    SKLabelNode is a SpriteKit class used to display and render text labels within 2D game scenes.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SKAction
Target entity description: SKAction is a SpriteKit class that represents time-based actions used to animate and manipulate nodes in 2D games and applications.
  • A. SCNAction
    SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
  • B. SKActionTimingMode
    SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
  • C. SCNAnimation
    SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
  • D. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • E. SKLabelNode
    SKLabelNode is a SpriteKit class used to display and render text labels within 2D game scenes.
  • F. None of above. chosen
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: canBeAnimatedWith
Context triple: [SKCameraNode, canBeAnimatedWith, SKAction]
  • A. isAnimatedBy chosen
    Indicates that an entity’s motion or behavior is driven, controlled, or brought to life by another entity or process.
  • B. isAnimated
    Indicates that an entity possesses animation, meaning it is depicted or realized through moving images rather than static or live-action form.
  • C. hasAnimationType
    Indicates the specific style or method of animation applied to an entity or its visual content.
  • D. hasAnimatedSequences
    Indicates that the subject contains or includes one or more animated sequences.
  • E. canBeAdaptedBy
    Indicates that one entity is capable of being modified, adjusted, or tailored for use by another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
PD Predicate disambiguation batch_69e5dbf9d71881908cd85dfc37db93ca completed April 20, 2026, 7:55 a.m.
Created at: April 16, 2026, 2:38 p.m.