Triple
T21060917
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SKCameraNode |
E518843
|
entity |
| Predicate | canBeAnimatedWith |
P74277
|
FINISHED |
| Object | SKAction |
—
|
NE NERFINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKAction | Statement: [SKCameraNode, canBeAnimatedWith, SKAction]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKAction Context triple: [SKCameraNode, canBeAnimatedWith, SKAction]
-
A.
SCNAction
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
-
B.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
C.
SCNAnimation
SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
-
D.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
E.
SKLabelNode
SKLabelNode is a SpriteKit class used to display and render text labels within 2D game scenes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKAction Target entity description: SKAction is a SpriteKit class that represents time-based actions used to animate and manipulate nodes in 2D games and applications.
-
A.
SCNAction
SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.
-
B.
SKActionTimingMode
SKActionTimingMode is an enumeration in Apple’s SpriteKit framework that defines how the timing of actions is calculated, such as linear, eased in, eased out, or eased in and out.
-
C.
SCNAnimation
SCNAnimation is a SceneKit class that represents and controls time-based animations for 3D scene elements in Apple's graphics frameworks.
-
D.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
E.
SKLabelNode
SKLabelNode is a SpriteKit class used to display and render text labels within 2D game scenes.
- F. None of above. chosen
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: canBeAnimatedWith Context triple: [SKCameraNode, canBeAnimatedWith, SKAction]
-
A.
isAnimatedBy
chosen
Indicates that an entity’s motion or behavior is driven, controlled, or brought to life by another entity or process.
-
B.
isAnimated
Indicates that an entity possesses animation, meaning it is depicted or realized through moving images rather than static or live-action form.
-
C.
hasAnimationType
Indicates the specific style or method of animation applied to an entity or its visual content.
-
D.
hasAnimatedSequences
Indicates that the subject contains or includes one or more animated sequences.
-
E.
canBeAdaptedBy
Indicates that one entity is capable of being modified, adjusted, or tailored for use by another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b505ef108190b25dd4033e2ff7eb |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e6feaf3edc81909423e039cac6bd87 |
completed | April 21, 2026, 4:35 a.m. |
| PD | Predicate disambiguation | batch_69e5dbf9d71881908cd85dfc37db93ca |
completed | April 20, 2026, 7:55 a.m. |
Created at: April 16, 2026, 2:38 p.m.